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use_collision/
prelude.rs

1pub use crate::{
2    Collision1D, CollisionBody1D, coefficient_of_restitution, collision_energy_loss_1d,
3    collision_energy_loss_fraction_1d, collision_final_velocities_1d, collision_impulse_on_a,
4    collision_impulse_on_b, collision_impulses_1d, elastic_collision_final_velocities_1d,
5    is_perfectly_elastic, is_perfectly_inelastic, is_valid_restitution, kinetic_energy,
6    kinetic_energy_loss, kinetic_energy_loss_fraction,
7    perfectly_inelastic_collision_final_velocities_1d, perfectly_inelastic_collision_velocity_1d,
8    relative_speed, relative_velocity, separation_speed_from_restitution, total_kinetic_energy_1d,
9};