pub fn collision_impulse_on_a( mass_a: f64, initial_velocity_a: f64, final_velocity_a: f64, ) -> Option<f64>
Computes the collision impulse applied to body A.
Formula: J_a = m_a * (v_a_final - v_a_initial)
J_a = m_a * (v_a_final - v_a_initial)