pub fn collision_impulse_on_b( mass_b: f64, initial_velocity_b: f64, final_velocity_b: f64, ) -> Option<f64>
Computes the collision impulse applied to body B.
Formula: J_b = m_b * (v_b_final - v_b_initial)
J_b = m_b * (v_b_final - v_b_initial)